A portion of a Nintendo Life interview with the game's creator, Jason Roberts...
NL: Looking back to 2016, what was your knowledge and interest regarding the rumours surrounding the NX?
JR: I read about it on gaming sites before it was released. I was definitely intrigued because it looked like it would allow people to approach a game either like a touch-based tablet game, or a portable game with dedicated controls, or a living room couch console game. That resolves a lot of the pressure for players when choosing between platforms with wildly different modes of interaction.
NL: While you were working on your game, when did the Switch become a platform of interest?
JR: I think maybe the similarity between the tablet interface on the Switch and the mobile interface made it feel like a comfortable console to approach. From there we went on to develop a controller-based interface for the game, which turned out to be an enjoyable challenge.
NL: When did development start on the Switch version?
JR: About 4 or 5 months prior to release, I think?
NL: What was the Switch like to develop for?
JR: Apart from the challenges of designing the controller interface, which I was involved with, I'd have to defer to the port engineer Matt Whiting who did the actual coding for Switch.
from GoNintendo
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