Gorogoa dev discusses the process of bringing the game to Switch

A portion of a Nintendo Life interview with the game's creator, Jason Roberts...

NL: Looking back to 2016, what was your knowledge and interest regarding the rumours surrounding the NX?

JR: I read about it on gaming sites before it was released. I was definitely intrigued because it looked like it would allow people to approach a game either like a touch-based tablet game, or a portable game with dedicated controls, or a living room couch console game. That resolves a lot of the pressure for players when choosing between platforms with wildly different modes of interaction.

NL: While you were working on your game, when did the Switch become a platform of interest?

JR: I think maybe the similarity between the tablet interface on the Switch and the mobile interface made it feel like a comfortable console to approach. From there we went on to develop a controller-based interface for the game, which turned out to be an enjoyable challenge.

NL: When did development start on the Switch version?

JR: About 4 or 5 months prior to release, I think?

NL: What was the Switch like to develop for?

JR: Apart from the challenges of designing the controller interface, which I was involved with, I'd have to defer to the port engineer Matt Whiting who did the actual coding for Switch.





from GoNintendo

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