Coming from a TouchArcade interview with devs Kouhei Maeda and Shingo Matsushita...
TA: What were some of the challenges in adapting Fire Emblem for mobile?
KM: When you think about the Fire Emblem franchise, you've got that hardcore strategic gameplay, and when you think about games on smart devices, generally you're thinking about something that's quick, that's light, that's easy. But if we were going to bring Fire Emblem to mobile, we really couldn't lose what was important about Fire Emblem, that strategic gameplay. That was going to be the big challenge for us. So we took a few months and tried different things and experimented. That kind of got us to where we are.
TA: Fire Emblem Heroes has gotten a lot of really great updates since it released. Lots of new modes, lots of new play types, lots of new rules have been added through these updates. What I want to know is if all of these modes and play types were planned from the start, or were any of these a response to what players were asking for after the game's release?
KM: The majority of the updates are probably content based on looking at user feedback. Of course we had a basic plan, but as we started to look at the feedback that the players were sending in, we began work on new modes and new features that went along with that.
TA: Since I've got someone from Nintendo and someone from Intelligent Systems here, I have to ask. With Fire Emblem's success on mobile, is there any chance at all of seeing a mobile Advance Wars game in a similar style?
SM: It's not a zero percent chance, but we would need to think about what would be the right idea and the right concept for bringing Advance Wars to mobile. Of course, that's stuff that we really have to think on. It would really give us a lot of encouragement and energy if we heard from the fans that they want it. So please keep asking for it and tell us what you'd like to see!
from GoNintendo
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