The following slew of information was translated by Perfectly Nintendo...
- to gain the upper hand in battle, you need to pay attention to your weapons.
- as mentioned previously, the usual Weapon Triangle system is in the game, just like weapon advantage
- Stun Gauge: when you’re fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold-coloured gauge
- Finishing Move: when you’ve filled up the Stun Gauge, you can launch a finishing move. If you use a weapon that’s effective against your opponent, then this move will deal even more damage than normal
- Special Effect: if you use special weapons, you can deal even more damage against certain types of enemies. Recent screenshots below show a sword called ''Armor Killer''. It’s pretty effective against armored enemies
- like in regular Fire Emblem games, the various units don’t move the same way on the battlefield
- since Fire Emblem Warriors isn’t turn-based, it’s not a direct implementation, but the main characteristics of the various classes have been kept
- Great Knights and Pegasus Knights can move around pretty swiftly on the battlefield, thanks to their mounts
- also special moves made specifically for those units, that make use of riding and flying (such as a unit charging into a group of enemies with its horse)
- various battlefields have specific areas where only Flying units can go through
- taking advantage of those ''Flying units-only'' routes could very well allow you to get the upper hand in battle
- unlike some other Warriors / Musou games, you can give instructions to the various units
- you can give instructions to your units, and tell them to go to various places
- coordinating the movements of your army and their attacks
- you can choose to give general instructions to each unit instead
- can switch from one unit to the other at (almost) any time
- can combine that character switching with the tactics mentioned above
- you can order a unit to go to a specific part of the battlefield, and then, when it’s arrived where you wanted it to be, you take over
- can optimise your play time, by not losing time moving around the battlefield yourself
- when two units fight together on the battlefield, their bond deepens
- sfter a while, it will level up, allowing you to get some rewards, plus the game’s equivalent of Support Conversations
- if a unit falls in battle, it will be ''lost''
- you will no longer be able to use it anymore
- not clear if a ''lost'' character stays lost forever, or if it’s only for a few battles (the wording implies it’s forever)
- ''Lost'' is only for Classic mode. You can choose to play on Casual mode instead, if you don’t want to lose any units
from GoNintendo
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