Animators behind Netflix's Castlevania detail how the project came together

A portion of an io9 interview with Powerhouse Animation's co-founder Brad Graeber and creative director Sam Deats...

io9: How did you guys wind up on the project?

Graeber: Sam IM’d me one day, saying that he had heard Adi Shankar put something online about the Castlevania project. Frank knew a guy—Tom King—who’s a showrunner over there at Frederator. Frank, Tom, and Kevin started Heart of Texas Productions, which was an animation studio here in Texas for quite some time. And then, we actually got a meeting with Kevin. I’m a big fan of his from way back in the day. He was the producer on all the Ren & Stimpy stuff. Super cool guy. That was nerve-wracking already, but he called me and we got a meeting, and we were like, “What do we do?”

We put together a deck, basically, as if we were an ad agency pitching ourselves. if we were to direct the show. We hadn’t seen a script. We knew nothing about it, but Sam put together all these thoughts of what we’d do, what our influences would be and all that

Deats: I pulled out my “I love the Berserk manga, Blade the Immortal” and all that. That dark fantasy style of storytelling, character design, how gory it gets… I put together a bunch of drawings and sketches, and a few color images that channeled all of that. Most of it barely made it into the final look of the show. But, it at least got some interest out of them. I talked about the directing style and the feel, all the stuff that we think a show like this should be.

I grew up on Castlevania. I continually play Symphony of the Night to this day. I think I had just finished a run-through of that before hearing about [the show being in development], so it was extremely exciting. It’s funny, I had heard about [a Castlevania project] over 10 years ago when they first were talking about the project as a direct-to-DVD series. And I saw the James Jean art that was going around. Every couple of weeks, I’d go to that website they had and hit refresh. Then every couple of months, then years. I gave up eventually.

Full interview here




from GoNintendo

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