Monolith Soft discusses their unique approach to story in Xenoblade Chronicles 2

A portion of a GameSpot interview with president and co-founder of Monolith Soft, Tetsuya Takahashi...

GameSpot: During the Nintendo Treehouse presentation at E3, you mentioned the idea of the drama that exists in real life between people, and how that's the key focus for what you want to deliver in Chronicles 2. I'm curious if you could speak to that a little bit more.

TT: In terms of the drama between humans and previous games, this game has the name "Xeno." Like I mentioned, it's about differences or something out of the ordinary. Just take for example all of us in this room, we're all from different places, and we are different personalities, and the way we think is different. To gather all of those people into one place, I think there is both positive and negative that can come out of that...Looking at a bigger scale, it can be survival of the fittest or things on a country-based scale, like invasion, something like that.

In this game world that we're trying to create, there are these enormous beings called Titans that people live on and, that's their land. But their land, the Titans, are dying. Once they die, they sink into the cloud sea, so all these people are going to lose their land. They're not going to be able to survive, and I think when you look at it in the real world, I think something like that, something similar happens where there is a lot of competition for resources in the world we live in right now.

Relatively speaking, the United States or Japan are wealthy countries where people live comfortably, but on the other side there are countries that are very poor where people are struggling and suffering. Trying to think about what can we do for all of us to live together well and how can we do that is something that I think about when I'm trying to create games like this.

Then in terms of touching on the idea of religion a little bit, I think for us as Japanese people, we have a little bit of contradiction in terms of religion in that, in Japan, we celebrate Christmas, and then a few days later we go to the shrines to do New Year's Prayer, which is based on Shintoism. When someone passes away, we ask Buddha's monks to say our prayers. It's kind of all over the place, but at the same time there is this idea of having tolerance for all those religions. That is something that I kind of wanted to put into my game, so that the idea of tolerance is something that can be had between people as well. And when we're creating this world within the game, I kind of wanted to put that idea into the relationships that the characters have with each other and the relationship that the character has with his or her blade as well.





from GoNintendo

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