PixelJunk Monsters 2 dev explains why they are taking the series from pixels to polygons

The PixelJunk series has been focused on creating unique gameplay experiences with 2D visuals, but PixelJunk Monsters 2 is changing things up with a fully 3D presentation. In an interview with GamesIndustry, dev Dylan Cuthbert explains why they made the change.

"Back when we started PixelJunk, there weren't many 2D games. So when [the first PixelJunk game] Racers came out, there really weren't many. Braid, World of Goo, maybe a couple other games. So 2D felt very fresh and new, and for me personally, it felt like a chance to go back to the games I grew up with, but reinvent them in HD with proper colors and lots of pixels. And that was the whole premise of the PixelJunk series at the beginning. But now everybody's doing 2D games and now they're everywhere so it doesn't feel quite as fresh."





from GoNintendo

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