A portion of a Doyouevengamebro interview with producer, Hisashi Koinuma...
DYEGB: And what are some of the challenges inherent in producing these types of games?
HK: Anime fans don’t necessarily play games, so to create a game that anime fans would enjoy was a big challenge. Not too much of the gameplay itself, but collection elements and parts of the game that fans would enjoy and need to be incorporated was difficult.
from GoNintendo
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