Streets of Red dev discusses the game's permadeath mechanic

Streets of Red was announced for Switch earlier in the week, and at first glance, it looked like a loving tribute to the beat'em-up genre. That's definitely part of the experience, but there's something else bigger going on here. Unlike most games in the genre, Streets of Red has a permadeath mechanic, and it's right at the core of the experience. In an interview with Polygon, Secret Base developer Tobe explained how the mechanic works and why they implemented it.

”True permadeath like this might sound a little daunting at first, but the game is really designed around it. Unlike many modern beat-’em-ups that rely on grinding and leveling up ... we wanted to create something more skill-based, which allows players to improve as they learn to understand the mechanics.

Players learn to fight with style to make more cash, which they can use to purchase upgrades or a soul token to revive themselves when they die. When the team is wiped out, and you run out of soul tokens, the game ends, deleting the player’s save data completely.

We’ve spent a lot of time revisiting the classics, trying to understand what worked and what didn’t. That’s where the idea of using cash and soul tokens to revive comes from — to get players more invested in each opportunity they [have] with the game, just like when they were forking out token after token in the arcade. We reward players for effective strategies, like crowd control, and we encourage them to perform special abilities at the right time.

The best beat-’em-ups in the arcade were designed around risk-versus-reward systems that tempted the player to dash into dangerous but exciting situations where they could really flex their muscles. Knowing that you were playing with not only the life of your in-game character, but your own pocket change as well, really worked to drive up the tension. Likewise, when you got good enough at a game to play for hours on less than a dollar, it truly made you feel like a king.”





from GoNintendo

0 comments:

Video Games Movies / Film Music Nerd News Star Trek Nerd Trailers DC Comics Sci-Fi Television / TV Comic Books Movie News DC Cinematic Universe Movie Trailers News Comedy / Humor TV News Nintendo Wii Batman Technology Batman v Superman Superman Celebrities Music Videos Comic Strips Syko.org TV Promos Wonder Woman Animation Marvel Comics Social Media Sports Arizona / AZ Stargate Superbowl Football Linkin Park Man of Steel Science Suicide Squad Xbox 360 DC Films Editorials Government Nintendo DS Box Office Comic Book News DC Television Universe Green Lantern Harley Quinn Microsoft Rock News Suns Twitter Videos Basketball Blogosphere Business DC Extended Universe Daily Deals Food / Beverage Marijuana Marvel Cinematic Universe PlayStation 3 Spider-man Staff News Super Bowl 50 The Joker Video of the Day Warner Bros. Web Development Wonder Woman Angry Birds Apple Aquaman Archie Comics Auctions Batgirl Birds of Prey Bizzaro Bizzaro Girl Bluetooth Books Bryan Fuller C4MULA CBS California California / CA Cartoons Chester Bennington Crime Customization DC Entertainment DC TV Dead by Sunrise Deaths Deep Space Nine Ebay Email Facebook Fanmade Features Federation Financial Florida / FL Fringe Gmail Google+ Greg Berlanti Hawkman Health Japan Julien-K Literature Luxury Martian Manhunter Mobile / Wireless Multiplayer Multitouch Music News NSFW Nevada / NV Nintendo 3DS No Warning Operating Systems Orgy PSN Papa Roach Pete's Dragon Press Releases Rap Music Reviews Rockstar Seth Macfarlane Software Software Update Sony Star Trek Beyond Streaming Media Supergirl Syko Sam SykoDeals SykoPoetry Tech News The Avengers The CW The Flash The Flintstones Themes Transportation Trekkers Trekkies Trekspertise United Family Music Voyager Walmart Warehouse 13 Website Tools Windows Windows 10 Windows Media Xbox Live iMac