A portion of a Nintendo Life interview with PolyKnight co-founder and producer Eric Brodie...
NL: A portion of a Nintendo Life interview with
EB: While you were working on your game, when did the Switch become a platform of interest?
From the moment it was announced. From the very first days of working on InnerSpace, I think every single one of us at some point mentioned how cool it would be to have on a portable system. The Switch really offers the best of both worlds.
NL: What was the Switch like to develop for?
EB: Really great! Without getting into the weeds, the code team has told me that, as far as ports go, it was relatively painless. The biggest challenge was optimising for it so that it ran as smoothly as possible, but there was plenty of that to do, anyway, at the end of development that it fit pretty neatly into the pipeline.
from GoNintendo
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