SDL 2 dev gives update on 3DS and Switch support

First up, let's explain what SDL is...

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

Now we have an update on SDL support from the dev behind the project.

- I've officially published the Nintendo 3DS work! This is not complete, as I don't have a devkit, but it's sort of sitting at the 80% implemented phase. As you have to have an NDA with Nintendo to see the port, it sits in a different Mercurial repository where you request access (although for the 3DS, anyone can get a Nintendo Developer account for free at developer.nintendo.com). Things like input, audio, a window for each screen, etc are implemented. Other things, like a proper render API backend, are not. I will accept patches for this port, but I don't intend to go much further with it unless someone buys me a devkit, which aren't cheap. If you're interested in tinkering or funding this work, send me an email.

- I've also published a Nintendo Switch repository in the same way, as it turns out devkits are _very_ cheap for this. :) This project is just getting momentum, and I'll have more to say about it soon. If you have Switch NDA access (unlike the 3DS, this is not available to the general public), drop me a line.

Thanks to Sirnathanbruh for the heads up!




from GoNintendo

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