In the latest issue of Famitsu, director Tetsuya Takahashi and main composer Yasunori Mitsuda discussed many key points during Xenoblade Chronicles 2's development. The folks over at Perfectly Nintendo have generously translated their interview, and the full translated inteview can be read by clicking here. For now, here are some key points:
- Development of the game started in July 2014.
- The game was developed at the same time as Xenoblade Chronicles X.
- The development team didn’t know what the specs of the Nintendo Switch would be when the project began, as this was before even the Nintendo Switch was revealed to be codenamed as the Nintendo NX. However, the had a rough idea as to what the console would be like.
- Tetsuya Takahashi explains that Xenoblade Chronicles X was developed to allow fans to enjoy exploring a wide open world, but in Xenoblade Chronicles 2, the focus is more on the story (like the original), so it’s a more “orthodox” game than its predecessor.
- The soundtrack is said to feature no less than 120 tracks, with 25 composed by Yasunori Mitsuda himself. In Xenoblade Chronicles, people really liked the field tracks by ACE, and the battle tracks by Kenji Hiramatsu, so they were asked to compose the same kind of tracks for this game.
- Yasunori Mitsuda wants to have an orchestral concert for the game's soundtrack, and he believes that fans would love it too.
- The staff worked to improve the faces on their character models after receiving complaints from the previous games.
from GoNintendo
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