Yooka-Laylee is coming out on Switch Dec. 14th. It's certainly been a long road for Nintendo fans, but the end is now in sight. Playtonic knows that they've asked a lot of Nintendo fans with Yooka-Laylee, from cancelling the Wii U version of the game to pushing the Switch version back multiple times. In the GamesIndustry interview snippet below, Playtonic head Gavin Price talked about why the team took so long to get the game out on Switch.
"We had as many Wii U backers of the game as Xbox and PlayStation combined and if our social media accounts are anything to go by, then there is a huge appetite for the Switch version. There's a massive natural audience, as we know from our heritage, who really anticipates this release. Because of our background, we have an affinity as developers and gamers towards Nintendo platforms. So spending time to get it right, and not to rush it out to regret it later on, has been the right approach. But we won't know until afterwards as to whether that appetite translates to sales.
The uniqueness of the project, on this engine, on a new console, has created this bespoke puzzle that needed to be solved. To be fair, Unity, Nintendo, everyone, has been digging deep and helping us out. We've had Unity people getting out of beds at midnight to help us solve problems. You don't know if you're going to come across these problems until they're there, but everyone has been putting in a tonne of effort, which has been really heartwarming. Unity and Nintendo don't have to be bothered about a game from a new little indie studio in Burton-on-Trent.
It's been a lot of effort and the result is the Switch version is the most optimised version of the game hands down. We are really pleased with the results, and now things can go back and benefit the previous versions."
from GoNintendo
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