A portion of a Nintendo Life interview with Bedtime Digital Games...
Nintendo Life: How is the Switch development progressing? What's the team's experience been like with the hardware?
BDG: So far it's not been a challenge in terms of the system's speed or power. With a game like Figment it's more about aesthetics rather than fidelity, it's not about the amount of polygons to make something unique and gorgeous. It's the artistic side of it.
I won't say there isn't any challenges, because there always is going onto a new platform, but it's mostly with things like different ways that shaders are set up. Different ways to handle things like saving the game, reloading and so on, which are sometimes a bit more technical on the Switch. Last time I talked with the programmer he said that technically it is running, it just encounters problems that he's fixing right now. Stuff like that does take some time, but so far it hasn't been as frightening as when we did Back to Bed for the Wii U. That was way different in terms of structure, so it's not the same kind of challenges on Switch.
It's very positive, I've heard from a lot of other developers that it's not as terrifying to port to the Switch as they thought it would be. There is a power difference compared to other consoles, but I don't see Indie games like ours having that big a problem with it.
from GoNintendo
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