Wulverblade devs on why the game is a timed Switch exclusive

A portion of a NintendoChitChat interview with Fully Illustrated...

NCC: Will Wulverblade make use of any of the Switch’s special features, such as HD Rumble? Is there a reason Wulverblade is coming to the Switch before any other platform?

FI: For us and I think just about every developer out there, the prospect of making your game for both a Nintendo and also a platform that is essentially a home console ‘on the go’ is just the dream combination. Everyone in their hearts loves Nintendo, they are the roots of this industry and it’s an honour to appear on one of their consoles.

2 player local co-op is a big feature in Wulverblade and how we would love for most people to experience the game. It works brilliantly in single player too, but nothing beats sliding the controllers off and playing next to your friend. No other system allows you to take your console out and about and play side by side so easily. That’s a feature that really stands out to us as we grew up playing side by side in the arcades. The Switch is the closest thing available in the modern age to that experience. And to us, that’s magic.

As far as why we chose to do a 4 week exclusive with Nintendo, it was down to just how amazing they’d been with us. All the other platform holders had been great, but Nintendo’s approach to dealing with indies has been, well, mindblowing. They loved the game and were willing to shout about it, so it seemed only fair that we gave something back as a way of thanks.





from GoNintendo

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