Wolfenstein II: The New Colossus creative director on "going big" with the sequel, trilogy plans

Coming from a Game Informer interview with Jens Matthies, the creative director of The New Colossus...

“Anytime you go big, you run a tremendous risk of over-scoping it and you only have so much time and money to make the game. Early on, you have to try to have good metrics of what you want to do and how to stretch that game to that point and not beyond it, and that’s a real science in and of itself. I think we’re getting better at it over the years, but it’s still incredibly challenging and one of the hardest obstacles when designing a game.

I think envisioning it as a trilogy was our way of putting a boundary around it. It’s not infinite, this thing you can’t see the end of it. It’s been helpful to conceptualize it that way, and structure our work and lives around it...It helps keep the chaos at bay.”





from GoNintendo

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