Coming from a GamesRadar interview with Phil Duncan, co-founder of Ghost Town Games...
"We messed up there. It’s difficult to admit but I don’t think we really looked as closely at performance as we should have for launch. In terms of the technical side the actual causes were quite unexpected. To get a bit technical by far our biggest performance problems [were] due to UI rendering actually. You can actually see in the first build of the game how things slow down when more recipes are added. There were also some small things to do with post screen effects and a few bugs to do with fires that I had to tone down a little too."
At least they can admit the mistake. It's sad to see there were issues at launch, but the team has owned up to it and got a patch out there to fix things. That's all we can hope for when a situation like this crops up.
from GoNintendo
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