Coming from a GamesBeat interview with Adam Winkels, Asteroid Base’s technical director...
On why the game is a good fit for Switch
“The focus on local multiplayer is baked into the console itself — every unit comes with two Joy-Cons! That’s huge! Plus, there’s the fact that cute and colourful games just feel at home on Nintendo."
On changes that had to be made
"We love the idea of taking your Switch on the go for impromptu co-op sessions, so we tweaked the visuals slightly for tabletop mode to make things more readable at the smaller size.
...For instance, we had to completely replace our existing audio implementation with something that could perform the same mixing tasks while using less CPU. That being said I’m extremely happy with how well Lovers performs on the Switch.”
On being happy to join the eShop
“Anecdotally we’ve heard that people are really happy with how their games are connecting with audiences on Switch, and the growing library really seems to be hitting its stride right now. So many great games are launching these days, we can’t wait to join them.”
from GoNintendo
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