The following comes from a Gamasutra interview with programmer and designer Mattias ‘Ditto' Dittrich...
"It's the least planned thing that I've ever done. I was like, oh shit, that's really cool. What if the head is an item that you can pick up and use for stuff? And that naturally came into having different kinds of heads, and obviously, they would give you different abilities. And then it just evolved. The gun should be replaceable as well. It had this snowball effect."
The original idea lead to another, and another, and it all came together as GoNNER! It's a pretty fascinating read to see how the game came to be. Check out the full interview here.
from GoNintendo
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