Zelda: Breath of the Wild was the biggest game Nintendo ever created, which means there were many more opportunities for the dev team to get mixed up. They also wanted to make sure they made an experience which was fun the whole way through, rather than being a massive game with lots of spots where there's nothing to do.
If you want some insight into how the team kept everything straight, you can check out the series of tweets below. It's an English breakdown of some of the details Nintendo shared at the Computer Entertainment Developers Conference. It's a deeper look at the game's creation than we've ever seen before.
You're about to be hit with a wall of tweets, so be prepared when you hit the jump!
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from GoNintendo
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