Wolfenstein II: The New Colossus dev likens the game to a dark comedy

A portion of a WCCFTech interview with Arcade Berg, Senior Game Designer at MachineGames...

W: Wolfenstein: The New Order is known and appreciated for its wide tonal range. Can we expect to find the same in this sequel or will there be any significant differences in this regard?

AB: Yeah. I mean, I think we hit the spot with the first two games. I’m not going to take credit for that but, you know, our writers, they just nailed it, people appreciated it. Based on The New Order and also The Old Blood, we kind of now know where we want Wolfenstein to be and also where the fans, the people playing, what they appreciate and what they want. So we are definitely keeping with that. You have the same kind of tone of, this is obviously a pretty grim story, and B.J, the main character, he is living a tough life! There’s also this humoristic undertone that we can use whenever we want to lighten the mood because we don’t want you to be sad playing our game.

W: A bit like a black comedy?

AB: Exactly. We are keeping with that in this game. At times, I think the comedy is even better in this game. What has changed is that the last games were set in Europe, this time we are taking it to America and what I really like, and I mean, I’m a Swede, I’m a European, but what I love is seeing that image we all share of the 50s/60s Americana, the diner, that image, and we are doing the ‘What If’. What if the Nazis won, what if they got over there as well, how would the Nazi portray what we know? I think it’s a fun theme to explore. I think that’s the main difference, that we are just taking this, almost like a filter, this lens, and just applying it now on a very strong icon, the Americana.





from GoNintendo

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