Tequila Works on the process of porting RiME to Switch, what they did with the extra dev time

A portion of a Nintendo Life interview with RiME’s producer, Remy Chinchilla...

NL: How was the process of porting the game to Switch and working with Nintendo?

RC: It was good. Nintendo supported us quite a bit. Tantalus worked with them before so they had a great relationship. So we started porting to Switch about a year ago and Tantalus had access to the kit early – they had early access. They had about 10 kits of Switch really early. The kits were really scarce, so we felt really lucky. We had the hardware to work so that was really cool.

NL: With the extra time you’ve had for the Switch port, what have you managed to achieve? For example, why were you keen to get achievements into the game?

RC: It is important. Back on PS4, we looked at achievements and looked at what we write in the achievements, so we don’t spoil the play but we give enough information so it’s relevant. All the achievements had context in the game, in the storyline and the narrative, so it was important to have that on the Switch as well.





from GoNintendo

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