LEGO Worlds - Switch dev time, more multiplayer features coming, framerate patch in the works, and more

The following info comes from a Reddit AMA with one of the dev team members.

On time spent creating the Switch port...

I believe the first time we had our first Switch version to day of release was about 5 months.

On gyroscoping aiming...

A few people have asked. I will add it to my list of things to explore.

On a new game mode

We are planning an entire game mode called 'Survivor' (more on that soon!)

On chances of a demo...

We're not planning one.

On a planned fix for the framerate issues...

First patch solves that. Due soon.

On future content...

We're adding a House Building tool called the Planner. Then we're also improving what is already there, such as menu's and the way tools behave. Then we're adding more on top later down the line.

On adding more LEGO-exclusive IPs...

Yes we shall. Lots

On adding multiplayer content...

...for Switch we intend to include the ADHOC and LAN multiplayer this year, and the next patch will add Online Multiplayer as well (and performance updates)





from GoNintendo

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