SEGA talks Sonic Mania design process and goals, old/new stages, no DLC plans, and more

The following comes from a Gamer interview with series producer Takashi Iizuka, as translated by NintendoEverything...

- for Sonic’s 25th anniversary last year, Iizuka received a task to deliver some sort of product
- the target was “dormant fans” who used to play the SEGA Genesis, but haven’t really played any games since
- Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania
- there was talk of another port, but Iizuka thought fans would desire something new from the old games
- this is the first time Iizuka partnered with a team of devs spread across various countries
- Iizuka said this team had a greater passion to create
- this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)
- the team had so many features they still wanted to add after the beta version was complete
- since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker
- the game has Japanese, English, French, Italian, German, and Spanish support
- the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team
- Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule
- Sonic Mania doesn’t really have much in the way of cut content like scrapped stages
- since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch
- this let them put in practically all ideas, and there are currently no plans for DLC
- Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music
- he also likes when the player goes inside and outside the ship
- Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen
- Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis
- this game was originally called “Dr. Robotnik’s Mean Bean Machine”, and the team thought it would make a fun boss battle
- Iizuka didn’t have plans to feature Blue Sphere in the special stages
- the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game
- the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story
- for Sonic Mania, it was decided that the technological limit would be set at SEGA CD,
- this is higher than the Genesis but lower than Saturn
- in creating a SEGA CD-grade special stage, they would intentionally make SEGA CD-grade polygons





from GoNintendo

0 comments:

Video Games Movies / Film Music Nerd Nerd News Star Trek Trailers DC Comics Sci-Fi Television / TV Comic Books Movie News DC Cinematic Universe Movie Trailers News Comedy / Humor TV News Nintendo Wii Batman Technology Batman v Superman Superman Celebrities Music Videos Comic Strips Syko.org TV Promos Wonder Woman Animation Marvel Comics Social Media Sports Arizona / AZ Stargate Superbowl Football Linkin Park Man of Steel Science Suicide Squad Xbox 360 DC Films Editorials Government Nintendo DS Box Office Comic Book News DC Television Universe Green Lantern Harley Quinn Microsoft Rock News Suns Twitter Videos Basketball Blogosphere Business DC Extended Universe Daily Deals Food / Beverage Marijuana Marvel Cinematic Universe PlayStation 3 Spider-man Staff News Super Bowl 50 The Joker Video of the Day Warner Bros. Web Development Wonder Woman Angry Birds Apple Aquaman Archie Comics Auctions Batgirl Birds of Prey Bizzaro Bizzaro Girl Bluetooth Books Bryan Fuller C4MULA CBS California California / CA Cartoons Chester Bennington Crime Customization DC Entertainment DC TV Dead by Sunrise Deaths Deep Space Nine Ebay Email Facebook Fanmade Features Federation Financial Florida / FL Fringe Gmail Google+ Greg Berlanti Hawkman Health Japan Julien-K Literature Luxury Martian Manhunter Mobile / Wireless Multiplayer Multitouch Music News NSFW Nevada / NV Nintendo 3DS No Warning Operating Systems Orgy PSN Papa Roach Pete's Dragon Press Releases Rap Music Reviews Rockstar Seth Macfarlane Software Software Update Sony Star Trek Beyond Streaming Media Supergirl Syko Sam SykoDeals SykoPoetry Tech News The Avengers The CW The Flash The Flintstones Themes Transportation Trekkers Trekkies Trekspertise United Family Music Voyager Walmart Warehouse 13 Website Tools Windows Windows 10 Windows Media Xbox Live iMac