A portion of a Nindie Spotlight interview with Daniel Leaver of Dreadbit...
NS: Playing through the PC version there's no question the game brings the challenge to the table. What tweaks have been made for the Switch version specifically to either make it a little easier or to further enhance your options?
DL: We’ve made tonnes of balances for Switch. The game was too hard on PC, certainly, mainly down to inconsistency.
One example was that players could match 3 times per turn on PC, meaning they had 3 opportunities to completely fill their ammo bar, launch several shooting attacks, re-fill the bar and repeat. This meant that some enemies felt incredibly easy, as a player was able to ‘burst’ them down in a single turn if the enemy was caught out with no defences, making the next enemy they face feel really hard (taking 7-8 turns to kill if they did correctly use their defences). This inconsistency was frustrating. On switch, we give players only 2 matches per turn, but reduced the enemy’s maximum health to compensate. This gives a more consistent experience.
We also allow the player to fire on the first turn, rather than having to wait for weapons to charge, we allow them to sell unused or unwanted weapon systems for some extra cash and finally, we allow them to reshuffle the node board if it’s too unworkable, but at the cost of the rest of their turn.
from GoNintendo
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