A portion of a NindieSpotlight interview with dev Jonas Byrresen...
NS: Aside from perhaps obvious inspirations like Escher or Dali on the visual front are there other influences? What about for music?
JB: Another major influence have been the Miyazaki movies. They often mix the common with the the supernatural to create something new, and this have inspired us a lot in creating our game world. Besides that, we have looked a good deal at different ideas for how the subconsciousness is structures to get more ideas for our game world.
Regarding the music, there have been several sources, some famous, such as Tom Waits, but mostly more outlier genres. Not something you normally hear on a standard radio station. This means music that is great at conveying some of the negative feeling that our enemies represent, but also types of music that could capture the unique and surreal moods in the game world. Luckily for us, our sound guy Niels, aka. Stöj Snak, is a massive talent when it comes to mixing up genres, does a lot of music himself and have a great network of local musicians for us to use. Having him at the centre of our audio design have been a great boon.
from GoNintendo
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