The following comes from a Eurogamer interview with Tequila Works co-founder Raul Rubio...
"Originally we wanted to create something very small ... a very small indie title. We never expected to be compared to [The Legend of Zelda] Wind Waker, for example, or Ico. We were scared as hell. You are comparing titles with millions in budget to a very tiny game made by 18 people in Spain. It was like, 'Well we are screwed because we are not going to achieve any of those expectations - there's no way!' That was in 2013 and we knew we had to deliver or we were f****d, basically, but how we dealt with that was problematic."
from GoNintendo
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