SMG on how Death Squared came to be, why they brought it to Switch, ease of development & future support

A portion of a Nintendo Life interview with dev studio SMG...

NL: Going back to the beginning with Death Squared, how did the original concept come together?

SMG: Pat did a game jam, which is where you go to a location with other devs and make a game from Friday 6pm to Sunday 6pm. 48 hours and the theme for the jam is only revealed in the first hour! SMG has participated in all of these since 2010 but this was the first game we've taken further to proper release. The theme was "what happens next", and Pat wanted to make a game where every level surprised you. In fact some of the levels he made back in 2015 made it into the final game almost verbatim.

But we knew even after 48 hours this was a fun game and had potential. The cube design was a by-product of Pat working by himself over 48 hours, but we thought it worked well and it allowed us to focus on the game first then art.

NL: At what point did you become aware of the Switch, and were you immediately interested in bringing Death Squared to the system?

SMG: When we heard about the NX we thought wow, we'd love to be a launch title, and the timing seemed right. But as a new studio to console we didn't get in the launch. Luckily, through persistence, we'd see Nintendo reps at shows like PAX or RTX and hassle them there (nicely) too; we made it into the first few months of the Switches' life.
We feel Death Squared fits the Nintendo audience really well as it's gameplay first and a unique game. And the game fits the Switch perfectly.

NL: Do you hope to work on the Switch more with future projects?

SMG: Yes, it's by far the easiest Nintendo platform to build for. We'd also like to explore the gyro and IR of the Joy-Cons as there's a lot of interesting ideas we can do with that for Death Squared and other games.

Full interview here




from GoNintendo

0 comments:

Video Games Movies / Film Music Nerd Nerd News Star Trek Trailers DC Comics Sci-Fi Television / TV Comic Books Movie News DC Cinematic Universe Movie Trailers News Comedy / Humor TV News Nintendo Wii Batman Technology Batman v Superman Superman Celebrities Music Videos Comic Strips Syko.org TV Promos Wonder Woman Animation Marvel Comics Social Media Sports Arizona / AZ Stargate Superbowl Football Linkin Park Man of Steel Science Suicide Squad Xbox 360 DC Films Editorials Government Nintendo DS Box Office Comic Book News DC Television Universe Green Lantern Harley Quinn Microsoft Rock News Suns Twitter Videos Basketball Blogosphere Business DC Extended Universe Daily Deals Food / Beverage Marijuana Marvel Cinematic Universe PlayStation 3 Spider-man Staff News Super Bowl 50 The Joker Video of the Day Warner Bros. Web Development Wonder Woman Angry Birds Apple Aquaman Archie Comics Auctions Batgirl Birds of Prey Bizzaro Bizzaro Girl Bluetooth Books Bryan Fuller C4MULA CBS California California / CA Cartoons Chester Bennington Crime Customization DC Entertainment DC TV Dead by Sunrise Deaths Deep Space Nine Ebay Email Facebook Fanmade Features Federation Financial Florida / FL Fringe Gmail Google+ Greg Berlanti Hawkman Health Japan Julien-K Literature Luxury Martian Manhunter Mobile / Wireless Multiplayer Multitouch Music News NSFW Nevada / NV Nintendo 3DS No Warning Operating Systems Orgy PSN Papa Roach Pete's Dragon Press Releases Rap Music Reviews Rockstar Seth Macfarlane Software Software Update Sony Star Trek Beyond Streaming Media Supergirl Syko Sam SykoDeals SykoPoetry Tech News The Avengers The CW The Flash The Flintstones Themes Transportation Trekkers Trekkies Trekspertise United Family Music Voyager Walmart Warehouse 13 Website Tools Windows Windows 10 Windows Media Xbox Live iMac