Let's talk about mechanics! (Skip to the bottom for the Mechanics teaser) So, one game play mechanic that’s been in the works for awhile now is our interaction system. Originally Ira started out as a point and click adventure game. The player would have to click in-order to get from point A to point B, and to interact with objects, and as much as we love point and click adventure games we knew Ira needed something that better fit our end goal. Ira isn't about getting from point A to point B, it’s about the journey, and the connection the players has to both the character, and the world. It was imperative that we create a system that pushes that connection as far as possible
from GoNintendo
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