A portion of a GMOTM interview with former Nintendo Power writer, Chris Hoffman..
G: What were some of the things that stuck out most from playing the Prototype? Any questions or occurrences in the game that left a mark on you?
CH: The battles against the bosses were certainly the most memorable parts. A lot of it has become foggy over the last six years, but I certainly remember fighting the Bonne mech and the police ARC1 mech pretty clearly, mostly because they were pretty challenging. The biggest questions I was left with were: Why did the Reaverbot army attack the city? What is the connection between Barrett and Barrell Caskett, especially given that Barrell was MIA? And...how would the gameplay between Barrett and Mega Man have been divided up in the final game??
G: What and how many types of dungeons were there? Were there any gimmicks in the dungeons?
CH: There were two dungeons (ruins) in the Prototype, as well as the Bonne boss battle which was in an area that seems like it would have come at the end of a dungeon. The ruins were pretty straightforward, with no gimmicks of note. The first dungeon, in the "Rocket R&D" mission had some platforming bits at the end, and the second dungeon, in the "What's in the Box" mission, featured a big room where you had to defeat approximately 14 Reaverbots.
from GoNintendo
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