Game Freak comments on Switch's user interface, how Giga Wrecker might work well on the platform

A portion of a SourceGaming interview with Game Freak's Hitomi Ogawa and Masayuki Onoe...

SG: What has your exposure been to the Nintendo Switch? Have you used it and what are your thoughts on it?

Hitomi Ogawa: I really like the home screen, the movement of each of the UI elements and the sound effects that play when you press each button. The UI, from a designer’s point of view, is very impressive.

SG: Are there any particular features of the Switch – or any other console – that have attracted you when coming up with project ideas?

Hitomi Ogawa: During development, we actually didn’t have any knowledge of the Switch’s features. After release, we got to play around with it a bit, and I think Giga Wrecker could make good use of the HD rumble.

Masayuki Onoe: You can split the controller into the two Joy-cons, so we could make it so that you can collect debris using the motion controls. Also, if we could work in having the game switch between different modes based on whether it’s in portable or home console mode, that could be fun. But I haven’t thought of anything specifically.

Full interview here




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