FuRyu explains the many ways The Alliance Alive is different from Legend of Legacy

World Setting

- Legend of Legacy takes place entirely on one island named Avalon, which only has one city known as Initium
- dungeons are scattered all over the island, and the objective is to find relics of the gods
- The Alliance Alive has an entire human world split into numerous zones
- each zone has unique developments with the demon clan ruling over humans
- when the nine protagonists gather, it will mark the beginning of an adventure to unveil the world’s hidden mystery

Battle System

- Legend of Legacy features the double dimension battle system where spirits in the field can be made into allies
- the party can have up to three active characters and the battle uses positioning such as attack and guard positions
- The Alliance Alive party can consist of up to five active characters with set formations
- characters can use eight weapon types and two magic types
- they can learn new techniques and raise stats based on their movements in battles

Gameplay System

- Legend of Legacy starts off with a blank map of the island that players fill in by exploring fields and dungeons
- finished maps can be sold for game-balancing effects such as reducing enemy encounter rate
- The Alliance Alive features a telegraph system that connects the separated worlds
- by further developing the Guild Towers located on fields, they will give rewards such as development of new weapons and changing enemy encounter rates

Fields

- Legend of Legacy areas are unlocked by discovering shortcuts or receiving maps from other adventurers
- the entire world map is shown on screen with icons, which will allow access to the areas if tapped
- The Alliance Alive has players walking right on the world map and going to areas by actually visiting them
- they can also use rides to reach areas that couldn’t be accessed by walking
- after obtaining the ark Brionac, the player can pass through the Black Current to go to other worlds





from GoNintendo

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