Coming from Digital Foundry...
...right now our contention is that The Legend of Zelda: Breath of the Wild switches between two resolutions depending on configuration - so to confirm, that's 648p/720p on Wii U and Switch mobile, and 810p/900p on the docked Switch. Thus far, we've not seen any intermediate pixel-counts and nor have we seen any dips below a 90 per cent reading on either axis. Bearing in mind that the technique has mostly escaped notice thus far, it looks like Nintendo made a pretty good call on where to draw the line in terms of reducing resolution.
from GoNintendo
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