The following comes from an IGN interview with Image & Form CEO, Brjann Sigurgeirsson...
“Although it was very well received, we knew there was more to SteamWorld Dig than we managed back in 2013. Ironically, it was a bit frustrating to see all those great reviews when we'd had so much more planned for it initially. So I think we knew we'd revisit the Dig era rather sooner than later.”
- features Dorothy, promoted from the merchant position in the original to playable heroine
- set just after the original Dig
- Dorothy has given up on finding ex-hero Rusty
- she has moved to the town of El Machino, where something spurs her to head underground once more
- full non-linear world
- growing inventory of items and skills
- much more exploration and problem solving
- the temple environment shown in the trailer is a tutorial dungeon
- hand-crafted instead of procedurally generated
“It's one of the ways Image & Form has improved over the past four years. We now have resident level designers, and we've spent thousands of hours on the level design of the game. Not only does that mean that we can make the game as interesting as possible, there are other benefits as well. We don't have to program around possibly dead-end scenarios as we did for Dig.”
from GoNintendo
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