Jeez, talk about buyer’s remorse huh? In the past two weeks, the number of players in the game went from the peak of 212,000 down to 19,000, given how the hype was blown way out of proportion and a multitude of features boasted by the company was more or less just flat out lies. Not to mention that a lot of people have seen the gigantic blog post that details everything that was hyped and then missing from the game’s release, which if you don’t want to slog through the blog, here are some of the bigger items:
- The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down
- The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenizing ship play into a single playstyle
- The reworking of factions from something with broader significance, into the very simplistic system we have now
- Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we’d been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics). This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found, and also crafting, which went from something Sean hoped would be community drive a la Minecraft (likely because there were far more resources originally, a la Minecraft, there’s more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use
Granted a lot of games do see a drop once the initial excitement wears off (see: Pokemon Go), but considering the situation this game is in, it certainly doesn’t help.
Source: Inquisitr
from Nerd Reactor
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