The following comes from a RedBull interview with RageSquid co-founder and lead coder Roel Ezendam...
"For now, we’ve only decided that we’re doing a Switch version, but we’ve not done much on the actual port yet. We ran early versions of the game on our dev kit but it was painfully obvious that a Switch port is going to require a lot of work; performance is a huge bottleneck when porting Descenders.
We’ll also have to think about how we’re going to use the unique setup in any way but we would really like to do something fun with it. The way it’s built opens up a lot of unique opportunities that we can use to the game’s advantage, but it’s not something we’ve already planned out. For now we’re focusing heavily on the Xbox port and the PS4 port will be close after. Only then we’ll be able to get working on the Switch port."
from GoNintendo
0 comments: