Coming from a TIME interview with 4J Studios CTO Richard Reavy...
"We did spend some time analyzing our GPU usage and optimizing things before we did this move as well," he says. "We needed to spend some time looking at the fill rate and being more careful with that, just because of the number of pixels in 1080p. We kind of knew we could do the optimization and we would get there with the performance. But yeah, ultimately, the fundamental problem was switching resolution.
We wanted to make sure the transition was really slick, and that the user wouldn't notice anything, like it taking seconds unloading one user interface system for another and also because you can dock and undock your console at any point, it can be quite problematic that the user could switch the console at a really inopportune moment."
from GoNintendo
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