Wonder Boy: The Dragon’s Trap is out now on Nintendo Switch and has already proved to be a big hit with fans and critics alike for its lovingly detailed remake of Westone’s 1989 game Wonder Boy III.
If you’re yet to experience its beautiful animation and timeless platform gameplay then have a read of what to expect, straight from Ben Fiquet (artist) and Omar Cornut (designer) at Lizardcube.
Nintendo UK: Of all the games in history that you could choose to remake, what inspired you to pick Wonder Boy III: The Dragon’s Trap?
Ben Fiquet: It is a game very to dear to us both. It kind of started as a fan project with no real idea of its feasibility. We didn’t really think about it and dived right into it, so the question would have been, “Why not?”
Omar Cornut: We love Wonder Boy III and we know it had many fans across the world. In the UK and France in particular the old SEGA consoles fared pretty well, so the game is known to players of our generation and we thought it’d be great to bring it back to them and to younger generations. Old video games do not always age well, but the gameplay of The Dragon’s Trap is quite timeless. With all its secrets it was always a game that carried an aura of mystery, which got many people obsessed about finding all its secrets back in the day!
from GoNintendo
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